This is a repost of a series of article I originally published for Songbird.
Previously, I’ve examined the new development practices that the Songbird team adopted to plan and track a release. Everyone on the team was very eager to put them to the test. Unfortunately, at the time, we were still in the middle of the 0.3 release cycle and new work could only be started once that release was completed.
During the 0.3 release, everything was still treated as a bug, but in fact, many bugs were stories and tasks in disguise. We decided to apply some of the newly defined tracking principle to help us guide and finish the cycle, so we could start fresh with our next release as soon as possible.
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